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Params for deciding whether an existing actor should have its properties modified.
| Name | FCanModifyMatchedActorParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IActorSnapshotFilter.h |
| Include Path | #include "Restorability/Interfaces/IActorSnapshotFilter.h" |
Syntax
struct FCanModifyMatchedActorParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MatchedEditorWorldActor | AActor & | The actor in the editor world which is being considered for restoration. | Restorability/Interfaces/IActorSnapshotFilter.h | |
| WorldData | const FWorldSnapshotData & | All world data of the snapshot | Restorability/Interfaces/IActorSnapshotFilter.h |