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API > API/Plugins > API/Plugins/LevelSnapshots
| |
|
| Name |
FApplySnapshotToActorParams |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h |
| Include Path |
#include "Restorability/Interfaces/IRestorationListener.h" |
Syntax
struct FApplySnapshotToActorParams
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FApplySnapshotToActorParams
(
AActor* Actor,
const FPropertySelectionMap& SelectedProperties,
bool bWasRecreated
)
|
|
Restorability/Interfaces/IRestorationListener.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Actor |
AActor * |
The actor that is modified |
Restorability/Interfaces/IRestorationListener.h |
|
| bWasRecreated |
bool |
Whether Object did not yet exist in the world and was recreated |
Restorability/Interfaces/IRestorationListener.h |
|
| SelectedProperties |
const FPropertySelectionMap & |
All of the user's selected properties |
Restorability/Interfaces/IRestorationListener.h |
|
Functions
Public