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API > API/Plugins > API/Plugins/LevelSnapshots
| Name | FApplySnapshotToActorParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Restorability/Interfaces/IRestorationListener.h |
| Include Path | #include "Restorability/Interfaces/IRestorationListener.h" |
Syntax
struct FApplySnapshotToActorParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FApplySnapshotToActorParams
(
AActor* Actor, |
Restorability/Interfaces/IRestorationListener.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | AActor * | The actor that is modified | Restorability/Interfaces/IRestorationListener.h | |
| bWasRecreated | bool | Whether Object did not yet exist in the world and was recreated | Restorability/Interfaces/IRestorationListener.h | |
| SelectedProperties | const FPropertySelectionMap & | All of the user's selected properties | Restorability/Interfaces/IRestorationListener.h |