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Holds all properties that should be restored for an object.
| Name | FAddedAndRemovedComponentInfo |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Filtering/AddedAndRemovedComponentInfo.h |
| Include Path | #include "Filtering/AddedAndRemovedComponentInfo.h" |
Syntax
struct FAddedAndRemovedComponentInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorWorldComponentsToRemove | TSet< TWeakObjectPtr< UActorComponent > > | New components added to the actor after the snapshot was taken. | Filtering/AddedAndRemovedComponentInfo.h | |
| SnapshotComponentsToAdd | TSet< TWeakObjectPtr< UActorComponent > > | Components that were removed from the actor after the snapshot was taken. | Filtering/AddedAndRemovedComponentInfo.h |