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API > API/Plugins > API/Plugins/LevelSnapshots
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|
| Name |
FActorSnapshotCache |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/SnapshotDataCache.h |
| Include Path |
#include "Data/SnapshotDataCache.h" |
Syntax
USTRUCT ()
struct FActorSnapshotCache
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bReceivedSerialisation |
bool |
Whether we already serialised the snapshot data into the actor. |
Data/SnapshotDataCache.h |
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| CachedSnapshotActor |
TWeakObjectPtr< AActor > |
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Data/SnapshotDataCache.h |
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| ObjectDependencies |
TArray< int32 > |
Stores all object dependencies. Only valid if bReceivedSerialisation == true. |
Data/SnapshotDataCache.h |
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