| FLevelSnapshotFiltersModule |
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| UActorChangedTransformFilter |
Allows an actor depending on whether the actors' transforms have changed. |
| UActorDependentPropertyFilter |
Implements IsActorValid and IsPropertyValid as follows: |
| UActorHasTagFilter |
Allows an actor if it has all or any of the specified tags. |
| UActorInMapFilter |
Allows an actor if it belongs to the specified map. |
| UActorSelectorFilter |
Base class for filters that only implement IsActorValid |
| UAndFilter |
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| UConstantFilter |
Filter which treats all actors the same. |
| UFilterBlueprintFunctionLibrary |
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| ULambdaFilter |
Utility filter for native C++ filters. |
| ULevelSnapshotBlueprintFilter |
Base-class for filtering a level snapshot in Blueprints. |
| ULevelSnapshotFilter |
Base-class for filtering a level snapshot. |
| UNegationFilter |
Returns the results of a child filter optionally negated. |
| UOrFilter |
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| UParentFilter |
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| UPropertyBlueprintFunctionLibrary |
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| UPropertyHasNameFilter |
Allows a property when is has a certain name Use case: You only want to allow properties named "MyPropertyName" |
| UPropertySelectorFilter |
Base class for filters that only implement IsActorValid |
| UPropertyTypeFilter |
Allows a property if it is of a certain type.Use case: You want to include only int properties. |
| UTransformPropertyFilter |
Allows you to filter location, rotation, and scale properties on scene components. |