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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/ULevelSequenceEditorSubsystem
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h |
| Include | #include "LevelSequenceEditorSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/LevelSequenceEditorSubsystem.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Level Sequence Editor"&41;
TArray< FMovieSceneBindingProxy > ConvertToSpawnable
&40;
const FMovieSceneBindingProxy & ObjectBinding
&41;
Remarks
Convert to spawnable. If there are multiple objects assigned to the possessable, multiple spawnables will be created.