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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/ULevelSequenceEditorSubsystem
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/LevelSequenceEditorSubsystem.h |
| Include | #include "LevelSequenceEditorSubsystem.h" |
void AddChangeBindingTypeMenu
(
FMenuBuilder & MenuBuilder,
TSharedRef< ISequencer > Sequencer,
const TArray < FSequencerChangeBindingInfo > & BindingsToChange,
bool bConvert,
TFunction< void()> OnBindingChanged
)
Remarks
Creates a menu for changing or converting a binding type. If bConvert is true, it will only show types that state they are able to be converted to from the passed in bindings and will attempt to convert them. If bConvert is false, it will change the binding type and reset to a default binding of that type.