Navigation
API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSequenceWithShotsSettings
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSettings.h |
| Include | #include "Misc/LevelSequenceEditorSettings.h" |
Syntax
UCLASS&40;Config&61;EditorPerProjectUserSettings&41;
class ULevelSequenceWithShotsSettings : public UObject
Remarks
Level Sequence With Shots Settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FDirectoryPath | BasePath | Sequence With Shots path. | |
| bool | bInstanceSubSequences | Whether to instance sub sequences based on the first created sub sequences. | |
| FString | Name | Sequence With Shots name. | |
| uint32 | NumShots | Sequence With Shots number of shots. | |
| TLazyObjectPtr< class ULevelSequence > | SequenceToDuplicate | Sequence With Shots level sequence to duplicate when creating shots. | |
| TArray< FName > | SubSequenceNames | Array of sub sequence names, each will result in a level sequence asset in the shot. | |
| FString | Suffix | Sequence With Shots suffix. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULevelSequenceWithShotsSettings
(
const FObjectInitializer& ObjectInitializer |