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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste-
- FMovieSceneSpawnRegister::SetupDefaultsForSpawnable()
- FLevelSequenceEditorSpawnRegister::SetupDefaultsForSpawnable()
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
| Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void SetupDefaultsForSpawnable
&40;
UObject &42; SpawnedObject,
const FGuid & Guid,
const TOptional< FTransformData > & TransformData,
TSharedRef< ISequencer > Sequencer,
USequencerSettings &42; Settings
&41;
Remarks
Setup a new spawnable object with some default tracks and keys
Parameters
| Name | Description |
|---|---|
| SpawnedObject | The newly spawned object. This may be NULL in the case of a spawnable that has not yet bneen spawned. |
| Guid | The ID of the spawnable to setup defaults for |
| TransformData | The transform of the object to be spawned. This will usually be valid in the case of converting a possessable to a spawnable. |
| Sequencer | The sequencer this spawnable was just created by |
| Settings | The settings for this sequencer |