Navigation
API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste- > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste-/SaveDefaultSpawn-
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
| Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
void SaveDefaultSpawnableState
&40;
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
&41;
Remarks
Saves the default state for the specified spawnable, if an instance for it currently exists