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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste-
- FMovieSceneSpawnRegister::HandleConvertPossessableToSpawnable()
- FLevelSequenceEditorSpawnRegister::HandleConvertPossessableToSpawnable()
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
| Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual void HandleConvertPossessableToSpawnable
&40;
UObject &42; OldObject,
IMovieScenePlayer & Player,
TOptional< FTransformData > & OutTransformData
&41;
Remarks
Called to handle cleanup of objects when we convert a possessable to a spawnable object
Parameters
| Name | Description |
|---|---|
| OldObject | The old possessable object |
| Player | The current player |
| OutTransformData | Transform data that can be used to recreate objects in the same location |