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API > API/Plugins > API/Plugins/LevelSequenceEditor > API/Plugins/LevelSequenceEditor/Misc > API/Plugins/LevelSequenceEditor/Misc/FLevelSequenceEditorSpawnRegiste-
- FMovieSceneSpawnRegister::CreateNewSpawnableType()
- FLevelSequenceEditorSpawnRegister::CreateNewSpawnableType()
References
| Module | LevelSequenceEditor |
| Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/Misc/LevelSequenceEditorSpawnRegister.h |
| Include | #include "Misc/LevelSequenceEditorSpawnRegister.h" |
| Source | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Private/Misc/LevelSequenceEditorSpawnRegister.cpp |
virtual TValueOrError< FNewSpawnable, FText > CreateNewSpawnableType
&40;
UObject & SourceObject,
UMovieScene & OwnerMovieScene,
UActorFactory &42; ActorFactory
&41;
Remarks
Create a new spawnable type from the given source object the new spawnable type, or error
Parameters
| Name | Description |
|---|---|
| SourceObject | The source object to create the spawnable from |
| OwnerMovieScene | The owner movie scene that this spawnable type should reside in |
| ActorFactory | Optional actor factory to use to create spawnable type |