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Abstract base class that defines how an overlay should be drawn over the viewport
| Name | IFilmOverlay |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/IFilmOverlay.h |
| Include Path | #include "IFilmOverlay.h" |
Syntax
struct IFilmOverlay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IFilmOverlay() |
IFilmOverlay.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IFilmOverlay() |
IFilmOverlay.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SWidget > ConstructSettingsWidget () |
Construct a widget that controls this overlay's arbitrary settings. | IFilmOverlay.h | |
FText GetDisplayName() |
Get a localized display name that is representative of this overlay | IFilmOverlay.h | |
const FSlateBrush * GetThumbnail() |
Get a slate thumbnail brush that is representative of this overlay. 36x24 recommended | IFilmOverlay.h | |
const FLinearColor & GetTint() |
Get/Set a custom tint for this overlay | IFilmOverlay.h | |
virtual FText GetToolTip() |
Get a localized tooltip for this overlay | IFilmOverlay.h | |
bool IsEnabled() |
Get/Set whether this overlay should be drawn | IFilmOverlay.h | |
void Paint
(
const FGeometry& AllottedGeometry, |
Paint the overlay | IFilmOverlay.h | |
void SetEnabled
(
bool bInEnabled |
IFilmOverlay.h | ||
void SetTint
(
const FLinearColor& InTint |
IFilmOverlay.h |