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Unreal Engine C++ API Reference > Plugins > LevelSequenceEditor
References
Module | LevelSequenceEditor |
Header | /Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/Public/IFilmOverlay.h |
Include | #include "IFilmOverlay.h" |
Syntax
struct IFilmOverlay
Remarks
Abstract base class that defines how an overlay should be drawn over the viewport
Variables
Type | Name | Description | |
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bool | bEnabled | Whether this overlay is enabled or not |
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FLinearColor | Tint | Tint to apply to this overlay |
Constructors
Type | Name | Description | |
---|---|---|---|
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IFilmOverlay () |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< SWidget > | Construct a widget that controls this overlay's arbitrary settings. | |
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FText | Get a localized display name that is representative of this overlay | |
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const FSlateBrush * | GetThumbnail () |
Get a slate thumbnail brush that is representative of this overlay. 36x24 recommended |
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const FLinearColor & | GetTint () |
Get/Set a custom tint for this overlay |
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FText | GetToolTip () |
Get a localized tooltip for this overlay |
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bool | IsEnabled () |
Get/Set whether this overlay should be drawn |
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void | Paint
(
const FGeometry& AllottedGeometry, |
Paint the overlay |
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void | SetEnabled
(
bool bInEnabled |
|
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void | SetTint
(
const FLinearColor& InTint |