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API > API/Plugins > API/Plugins/LensDistortion
| Name | ULensDistortionBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h |
| Include Path | #include "LensDistortionBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI,
Meta=(DeprecationMessage="The LensDistortion plugin is deprecated. Please update your project to use the features of the CameraCalibration plugin.", ScriptName="LensDistortionLibrary"))
class ULensDistortionBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULensDistortionBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULensDistortionBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
LensDistortionBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawUVDisplacementToRenderTarget
(
const UObject* WorldContextObject, |
Draws UV displacement map within the output render target. | LensDistortionBlueprintLibrary.h |
|
static bool EqualEqual_CompareLensDistortionModels
(
const FLensDistortionCameraModel& A, |
Returns true if A is equal to B (A == B) | LensDistortionBlueprintLibrary.h |
|
static PRAGMA_DISABLE_DEPRECATION_WARNINGS void GetUndistortOverscanFactor
(
const FLensDistortionCameraModel& CameraModel, |
Returns the overscan factor required for the undistort rendering to avoid unrendered distorted pixels. | LensDistortionBlueprintLibrary.h |
|
static bool NotEqual_CompareLensDistortionModels
(
const FLensDistortionCameraModel& A, |
Returns true if A is not equal to B (A != B) | LensDistortionBlueprintLibrary.h |
|