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Unreal Engine C++ API Reference > Plugins > LensDistortion
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULensDistortionBlueprintLibrary
References
Module | LensDistortion |
Header | /Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionBlueprintLibrary.h |
Include | #include "LensDistortionBlueprintLibrary.h" |
Syntax
UCLASS&40;MinimalAPI,
Meta&61;&40;DeprecationMessage&61;"The LensDistortion plugin is deprecated. Please update your project to use the features of the CameraCalibration plugin.", ScriptName&61;"LensDistortionLibrary"&41;&41;
class ULensDistortionBlueprintLibrary : public UBlueprintFunctionLibrary
Constructors
Type | Name | Description | |
---|---|---|---|
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ULensDistortionBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | DrawUVDisplacementToRenderTarget
(
const UObject* WorldContextObject, |
Draws UV displacement map within the output render target. |
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bool | EqualEqual_CompareLensDistortionModels
(
const FLensDistortionCameraModel& A, |
Returns true if A is equal to B (A == B) |
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PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid | GetUndistortOverscanFactor
(
const FLensDistortionCameraModel& CameraModel, |
Returns the overscan factor required for the undistort rendering to avoid unrendered distorted pixels. |
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bool | NotEqual_CompareLensDistortionModels
(
const FLensDistortionCameraModel& A, |
Returns true if A is not equal to B (A != B) |