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API > API/Plugins > API/Plugins/LensDistortion > API/Plugins/LensDistortion/FLensDistortionCameraModel
References
Module | LensDistortion |
Header | /Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionAPI.h |
Include | #include "LensDistortionAPI.h" |
Source | /Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Private/LensDistortionRendering.cpp |
void DrawUVDisplacementToRenderTarget
&40;
class UWorld &42; World,
float DistortedHorizontalFOV,
float DistortedAspectRatio,
float UndistortOverscanFactor,
class UTextureRenderTarget2D &42; OutputRenderTarget,
float OutputMultiply,
float OutputAdd
&41; const
Remarks
Draws UV displacement map within the output render target.
- Red & green channels hold the distortion displacement;
- Blue & alpha channels hold the undistortion displacement.