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API > API/Plugins > API/Plugins/LensDistortion > API/Plugins/LensDistortion/FLensDistortionCameraModel
Description
Draws UV displacement map within the output render target.
- Red & green channels hold the distortion displacement;
- Blue & alpha channels hold the undistortion displacement.
| Name | DrawUVDisplacementToRenderTarget |
| Type | function |
| Header File | /Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Classes/LensDistortionAPI.h |
| Include Path | #include "LensDistortionAPI.h" |
| Source | /Engine/Plugins/Compositing/LensDistortion/Source/LensDistortion/Private/LensDistortionRendering.cpp |
void DrawUVDisplacementToRenderTarget
(
class UWorld * World,
float DistortedHorizontalFOV,
float DistortedAspectRatio,
float UndistortOverscanFactor,
class UTextureRenderTarget2D * OutputRenderTarget,
float OutputMultiply,
float OutputAdd
) const