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API > API/Plugins > API/Plugins/LensComponent > API/Plugins/LensComponent/ULensComponent > API/Plugins/LensComponent/ULensComponent/ApplyNodalOffset
References
| Module | LensComponent |
| Header | /Engine/Plugins/VirtualProduction/LensComponent/Source/LensComponent/Public/LensComponent.h |
| Include | #include "LensComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/LensComponent/Source/LensComponent/Private/LensComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Lens Component", Meta=(AdvancedDisplay=1))
void ApplyNodalOffset
(
USceneComponent * ComponentToOffset,
bool bUseManualInputs,
float ManualFocusInput,
float ManualZoomInput
)
Remarks
Manually apply nodal offset to the specified component. If bUseManualInputs is true, the input Focus and Zoom values will be used to evaluate the LensFile . If bUseManualInputs is false, the LensFile be will evaluated based on the Lens Component's evaluation mode.