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API > API/Plugins > API/Plugins/LearningAgentsTrainingEditor
Editor callable imitation learning trainer.
| Name | ALearningAgentsImitationTrainerEditor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTrainingEditor/Public/LearningAgentsImitationTrainerEditor.h |
| Include Path | #include "LearningAgentsImitationTrainerEditor.h" |
Syntax
UCLASS (BlueprintType, Blueprintable)
class ALearningAgentsImitationTrainerEditor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALearningAgentsImitationTrainerEditor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALearningAgentsImitationTrainerEditor() |
LearningAgentsImitationTrainerEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImitationTrainerPathSettings | FLearningAgentsTrainerProcessSettings | LearningAgentsImitationTrainerEditor.h |
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| ImitationTrainerSettings | FLearningAgentsImitationTrainerSettings | LearningAgentsImitationTrainerEditor.h |
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| ImitationTrainerTrainingSettings | FLearningAgentsImitationTrainerTrainingSettings | LearningAgentsImitationTrainerEditor.h |
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| LearningAgentsImitationTrainer | TObjectPtr< ULearningAgentsImitationTrainer > | LearningAgentsImitationTrainerEditor.h |
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| LearningAgentsManager | TObjectPtr< ULearningAgentsManager > | LearningAgentsImitationTrainerEditor.h |
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| Recording | TObjectPtr< ULearningAgentsRecording > | LearningAgentsImitationTrainerEditor.h |
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| TrainingTickInterval | float | LearningAgentsImitationTrainerEditor.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTraining() |
LearningAgentsImitationTrainerEditor.h | ||
FLearningAgentsCommunicator MakeFileCommunicator
(
FDirectoryPath EditorIntermediateRelativePath |
Make File communicator to file training materials for external training. | LearningAgentsImitationTrainerEditor.h |
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void SetupTraining() |
Setup the imitation trainer with necessary components in blueprints. | LearningAgentsImitationTrainerEditor.h |
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void StartTraining() |
Start training. | LearningAgentsImitationTrainerEditor.h |
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void StopTraining() |
Stop training. | LearningAgentsImitationTrainerEditor.h |
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