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API > API/Plugins > API/Plugins/LearningAgentsTraining > API/Plugins/LearningAgentsTraining/ULearningAgentsTrainer
- UActorComponent::EndPlay()
- ULearningAgentsTrainer::EndPlay()
References
| Module | LearningAgentsTraining |
| Header | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h |
| Include | #include "LearningAgentsTrainer.h" |
| Source | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Private/LearningAgentsTrainer.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Will automatically call EndTraining if training is still in-progress when play is ending.