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API > API/Plugins > API/Plugins/LearningAgentsTraining
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- ULearningAgentsRecording
References
Module | LearningAgentsTraining |
Header | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsRecording.h |
Include | #include "LearningAgentsRecording.h" |
Syntax
UCLASS&40;BlueprintType&41;
class ULearningAgentsRecording : public UDataAsset
Remarks
Data asset representing an array of records.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FLearningAgentsRecord > | Records | Set of records. |
Constructors
Type | Name | Description | |
---|---|---|---|
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These constructors/destructors are needed to make forward declarations happy. | ||
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ULearningAgentsRecording
(
FVTableHelper& Helper |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | AppendRecordingFromFile
(
const FFilePath& File |
Append to this recording from a file. |
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void | AppendRecordingToAsset
(
ULearningAgentsRecording* RecordingAsset |
Appends this recording to the given recording asset |
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void | Marks this asset as modified even during PIE | |
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void | LoadRecordingFromAsset
(
ULearningAgentsRecording* RecordingAsset |
Loads this recording from the given recording asset |
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void | LoadRecordingFromFile
(
const FFilePath& File |
Load this recording from a file. |
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void | SaveRecordingToAsset
(
ULearningAgentsRecording* RecordingAsset |
Saves this recording to the given recording asset |
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void | SaveRecordingToFile
(
const FFilePath& File |
Save this recording to a file. |