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The configurable game settings for a ULearningAgentsTrainer. These allow the timestep and physics tick to be fixed during training, which can enable ticking faster than real-time.
| Name | FLearningAgentsTrainingGameSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h |
| Include Path | #include "LearningAgentsTrainer.h" |
Syntax
USTRUCT (BlueprintType , Category="LearningAgents")
struct FLearningAgentsTrainingGameSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableEditorVSync | bool | If true, Editor VSync will be disabled; Otherwise, it will not. | LearningAgentsTrainer.h |
|
| bDisableMaxFPS | bool | If true, the MaxFPS console variable will be set to a negative number during training; Otherwise, it will not. | LearningAgentsTrainer.h |
|
| bDisableUseLessCPUInTheBackground | bool | If true, the Use Less CPU In The Background editor setting will be disabled. | LearningAgentsTrainer.h |
|
| bDisableVSync | bool | If true, VSync will be disabled; Otherwise, it will not. | LearningAgentsTrainer.h |
|
| bSetMaxPhysicsStepToFixedTimeStep | bool | If true, set the physics delta time to match the fixed time step. | LearningAgentsTrainer.h |
|
| bUseFixedTimeStep | bool | If true, the game will run in fixed time step mode (i.e the frame's delta times will always be the same regardless of how much wall time has passed). | LearningAgentsTrainer.h |
|
| bUseUnlitViewportRendering | bool | If true, the viewport rendering will be unlit; Otherwise, it will not. | LearningAgentsTrainer.h |
|
| FixedTimeStepFrequency | float | Determines the amount of time for each frame when bUseFixedTimeStep is true; Ignored if false. | LearningAgentsTrainer.h |
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