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API > API/Plugins > API/Plugins/LearningAgentsTraining > API/Plugins/LearningAgentsTraining/FLearningAgentsTrainerProcessSet-
References
| Module | LearningAgentsTraining |
| Header | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsTrainer.h |
| Include | #include "LearningAgentsTrainer.h" |
| Source | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Private/LearningAgentsTrainer.cpp |
FString GetEditorEnginePath() const
Remarks
Gets the Relative Editor Engine Path accounting for if this is an editor build or not