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FLearningAgentsEntityInfo holds spawn information of a single entity type.
| Name | FLearningAgentsEntityInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsEntitiesManagerComponent.h |
| Include Path | #include "LearningAgentsEntitiesManagerComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FLearningAgentsEntityInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityClass | TSubclassOf< AActor > | Specify the entity class to spawn. | LearningAgentsEntitiesManagerComponent.h |
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| EntitySpawnZOffset | float | Specify the Z offset to apply to spawn locations. | LearningAgentsEntitiesManagerComponent.h |
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| EpisodeEntitySpawnCountMax | int32 | The max number of entities to spawn at the start of an episode. | LearningAgentsEntitiesManagerComponent.h |
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| EpisodeEntitySpawnCountMin | int32 | The min number of entities to spawn at the start of an episode. | LearningAgentsEntitiesManagerComponent.h |
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