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API > API/Plugins > API/Plugins/LearningAgentsTraining > API/Plugins/LearningAgentsTraining/ALearningAgentsGymBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Retrieves the current random stream used by the Gym. | LearningAgentsGym.h | ||
void GetRandomStream
(
FRandomStream& OutRandomStream |
Retrieves the current random stream used by the Gym. | LearningAgentsGym.h |
|
GetRandomStream()
Description
Retrieves the current random stream used by the Gym.
| Name | GetRandomStream |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsGym.h |
| Include Path | #include "LearningAgentsGym.h" |
| Source | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Private/LearningAgentsGym.cpp |
TSharedPtr < FRandomStream > GetRandomStream() const
GetRandomStream(FRandomStream &)
Description
Retrieves the current random stream used by the Gym.
| Name | GetRandomStream |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Public/LearningAgentsGym.h |
| Include Path | #include "LearningAgentsGym.h" |
| Source | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgentsTraining/Private/LearningAgentsGym.cpp |
UFUNCTION (BlueprintPure, Category="LearningAgents")
void GetRandomStream
(
FRandomStream & OutRandomStream
) const