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API > API/Plugins > API/Plugins/LearningAgents
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataAsset
- ULearningAgentsNeuralNetwork
References
Module | LearningAgents |
Header | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsNeuralNetwork.h |
Include | #include "LearningAgentsNeuralNetwork.h" |
Syntax
UCLASS&40;BlueprintType&41;
class ULearningAgentsNeuralNetwork : public UDataAsset
Remarks
A neural network data asset.
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< UE::Learning::FNeuralNetwork > | NeuralNetwork | Pointer to the internal Neural Network Data |
Constructors
Type | Name | Description | |
---|---|---|---|
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These constructors/destructors are needed to make forward declarations happy. | ||
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ULearningAgentsNeuralNetwork
(
FVTableHelper& Helper |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Marks this asset as modified even during PIE | |
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void | LoadNetworkFromAsset
(
ULearningAgentsNeuralNetwork* NeuralNetworkAsset |
Copy another asset's network weights into this network. Network sizes must match. |
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void | LoadNetworkFromSnapshot
(
const FFilePath& File |
Load this network from a snapshot. |
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void | ResetNetwork () |
Resets this network asset to be empty. |
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void | SaveNetworkToAsset
(
ULearningAgentsNeuralNetwork* NeuralNetworkAsset |
Copy this network's weights to another asset. Network sizes must match. |
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void | SaveNetworkToSnapshot
(
const FFilePath& File |
Save this network into a snapshot. |