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A neural network data asset.
| Name | ULearningAgentsNeuralNetwork |
| Type | class |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/LearningAgents/Public/LearningAgentsNeuralNetwork.h |
| Include Path | #include "LearningAgentsNeuralNetwork.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class ULearningAgentsNeuralNetwork : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → ULearningAgentsNeuralNetwork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| These constructors/destructors are needed to make forward declarations happy. | LearningAgentsNeuralNetwork.h | ||
ULearningAgentsNeuralNetwork
(
FVTableHelper& Helper |
LearningAgentsNeuralNetwork.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ULearningAgentsNeuralNetwork() |
LearningAgentsNeuralNetwork.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NeuralNetworkData | TObjectPtr< ULearningNeuralNetworkData > | The internal Neural Network Data | LearningAgentsNeuralNetwork.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceMarkDirty() |
Marks this asset as modified even during PIE | LearningAgentsNeuralNetwork.h | |
void LoadNetworkFromAsset
(
ULearningAgentsNeuralNetwork* NeuralNetworkAsset |
Copy another asset into this network. | LearningAgentsNeuralNetwork.h |
|
void LoadNetworkFromSnapshot
(
const FFilePath& File |
Load this network from a snapshot. | LearningAgentsNeuralNetwork.h |
|
void ResetNetwork() |
Resets this network asset to be empty. | LearningAgentsNeuralNetwork.h |
|
void SaveNetworkToAsset
(
ULearningAgentsNeuralNetwork* NeuralNetworkAsset |
Copy this network into another asset. | LearningAgentsNeuralNetwork.h |
|
void SaveNetworkToSnapshot
(
const FFilePath& File |
Save this network into a snapshot. | LearningAgentsNeuralNetwork.h |
|