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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UE::Learning::Array::SerializeToBytes32
(
int64& InOutOffset, |
Serialize an array to bytes | LearningArray.h | |
void UE::Learning::Array::SerializeToBytes32
(
int64& InOutOffset, |
Serialize an array to bytes | LearningArray.h |
UE::Learning::Array::SerializeToBytes32(int64 &, TLearningArrayView< 1, uint8 >, const TLearningArray< InDimNum, InElementType, Allocator > &)
Description
Serialize an array to bytes
| Name | UE::Learning::Array::SerializeToBytes32 |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/Learning/Public/LearningArray.h |
| Include Path | #include "LearningArray.h" |
namespace UE
{
namespace Learning
{
namespace Array
{
template<uint8 InDimNum, typename InElementType, typename Allocator>
void UE::Learning::Array::SerializeToBytes32
(
int64 & InOutOffset,
TLearningArrayView< 1, uint8 > Bytes,
const TLearningArray< InDimNum, InElementType, Allocator > & InArray
)
}
}
}
UE::Learning::Array::SerializeToBytes32(int64 &, TLearningArrayView< 1, uint8 >, const TMultiArrayShape< InDimNum >, const TArray< InElementType, Allocator > &)
Description
Serialize an array to bytes
| Name | UE::Learning::Array::SerializeToBytes32 |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/Learning/Public/LearningArray.h |
| Include Path | #include "LearningArray.h" |
namespace UE
{
namespace Learning
{
namespace Array
{
template<uint8 InDimNum, typename InElementType, typename Allocator>
void UE::Learning::Array::SerializeToBytes32
(
int64 & InOutOffset,
TLearningArrayView< 1, uint8 > Bytes,
const TMultiArrayShape < InDimNum > Shape,
const TArray < InElementType, Allocator > & InArray
)
}
}
}