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Scoped read lock, which can optionally be null
| Name | FScopeNullableReadLock |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/Learning/Public/LearningProgress.h |
| Include Path | #include "LearningProgress.h" |
Syntax
struct FScopeNullableReadLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LearningProgress.h | |||
FScopeNullableReadLock
(
FRWLock* InLock |
LearningProgress.h | ||
FScopeNullableReadLock
(
const FScopeNullableReadLock& InScopeLock |
LearningProgress.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopeNullableReadLock() |
LearningProgress.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Lock | FRWLock * | LearningProgress.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopeNullableReadLock & operator=
(
FScopeNullableReadLock& InScopeLock |
LearningProgress.h |