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Action Modifier Element
A single element representing a modification to an action performed during sampling (such as masking). Internally this consists of a index used by the object to look up the associated action modification data and a generation id which can be used to check when this index is no longer valid.
| Name | FModifierElement |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/LearningAgents/Source/Learning/Public/LearningAction.h |
| Include Path | #include "LearningAction.h" |
Syntax
struct FModifierElement
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Generation | uint32 | LearningAction.h | ||
| Index | int32 | LearningAction.h |