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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Description
Sets the resolution of the currently used internal texture or render target. Has no effect if the source mode is set to an external texture asset.
| Name | SetResolution |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION (BlueprintCallable, Category=LandscapePatch)
virtual void SetResolution
(
FVector2D ResolutionIn
)
true if successful.