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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;LandscapePatch&41;
virtual void SetResolution
&40;
FVector2D ResolutionIn
&41;
Remarks
Sets the resolution of the currently used internal texture or render target. Has no effect if the source mode is set to an external texture asset. true if successful.