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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;LandscapePatch&41;
void ResetHeightEncodingMode
&40;
ELandscapeTextureHeightPatchEncoding EncodingMode
&41;
Remarks
Just like SetSourceEncodingMode, but resets ZeroInEncoding, WorldSpaceEncodingScale, and height render target format to mode-specific defaults.