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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Syntax
UPROPERTY&40;EditAnywhere, Category&61;HeightPatch, Meta&61;&40;EditConditionHides, EditCondition&61;"false"&41;&41;
ELandscapeTexturePatchSourceMode HeightSourceMode
Remarks
How the heightmap of the patch is stored. This is the property that is actually used, and it will agree with DetailPanelHeightSourceMode at all times except when user is changing the latter via the detail panel.