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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Overloads
Name
Remarks
Include Path
Unreal Specifiers
LandscapeTexturePatch.h
LandscapeTexturePatch.h
BlueprintCallable
Category=LandscapePatch
GetWeightPatchRenderTarget(ULandscapeWeightPatchTextureInfo *)
Name
GetWeightPatchRenderTarget
Type
function
Header File
/Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Include Path
#include "LandscapeTexturePatch.h"
Source
/Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp
UTextureRenderTarget2D * GetWeightPatchRenderTarget
(
ULandscapeWeightPatchTextureInfo * WeightPatch
)
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GetWeightPatchRenderTarget(const FName &, bool)
Name
GetWeightPatchRenderTarget
Type
function
Header File
/Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h
Include Path
#include "LandscapeTexturePatch.h"
Source
/Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp
UFUNCTION (BlueprintCallable, Category=LandscapePatch)
virtual UTextureRenderTarget2D * GetWeightPatchRenderTarget
(
const FName & InWeightmapLayerName,
bool bMarkDirty
)
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Parameters
Name
Remarks
bMarkDirty
If true, marks the containing package as dirty, since the render target is presumably being written to. Can be set to false if the render target is not being written to.