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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Description
Gets the transform from patch to world. The transform is based off of the component transform, but with rotation changed to align to the landscape, only using the yaw to rotate it relative to the landscape.
| Name | GetPatchToWorldTransform |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION (BlueprintCallable, Category=LandscapePatch)
virtual FTransform GetPatchToWorldTransform() const