Navigation
API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Description
When using an internal texture, gives size in unscaled world coordinates of the patch in the world, based off of UnscaledCoverage and texture resolution (i.e., adds a half-pixel around UnscaledCoverage). Does not reflect the resolution of any used texture assets (if the source mode is texture asset for the height/weight patches).
| Name | GetFullUnscaledWorldSize |
| Type | function |
| Header File | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION (BlueprintCallable, Category=LandscapePatch)
virtual FVector2D GetFullUnscaledWorldSize() const