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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
Syntax
UPROPERTY&40;EditAnywhere, Category&61;HeightPatch,
Meta&61;&40;EditConditionHides, EditCondition&61;"HeightSourceMode &61;&61; ELandscapeTexturePatchSourceMode&58;&58;TextureAsset", DisallowedAssetDataTags&61;"VirtualTextureStreaming&61;True"&41;&41;
EditCondition
Remarks
Texture used when source mode is set to a texture asset.
How the values stored in the patch represent the height. Not customizable for Internal Texture source mode, which always uses native packed height.
Encoding settings. Not relevant when using native packed height as the encoding.
Multiplier to apply to landscape resolution when initializing patch resolution. A value greater than 1.0 will use higher resolution than the landscape (perhaps useful for slightly more accurate results while not aligned to landscape), and a value less that 1.0 will use lower.