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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeTexturePatch
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include | #include "LandscapeTexturePatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeTexturePatch.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;LandscapePatch&41;
virtual void AddWeightPatch
&40;
const FName & InWeightmapLayerName,
ELandscapeTexturePatchSourceMode SourceMode,
bool bUseAlphaChannel
&41;
Remarks
By default, the layer is added with source mode set to be a texture-backed render target.