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API > API/Plugins > API/Plugins/LandscapePatch > API/Plugins/LandscapePatch/ULandscapeCircleHeightPatch
- ULandscapePatchComponent::Initialize_Native()
- ULandscapeCircleHeightPatch::Initialize_Native()
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeCircleHeightPatch.h |
| Include | #include "LandscapeCircleHeightPatch.h" |
| Source | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Private/LandscapeCircleHeightPatch.cpp |
virtual void Initialize_Native
&40;
const FTransform & InLandscapeTransform,
const FIntPoint & InLandscapeSize,
const FIntPoint & InLandscapeRenderTargetSize
&41;
Remarks
TODO: For now the height patches have a similar interface to blueprint brushes, but this is likely to change. We are likely to pass a graph builder to the patches instead, along with an area that we want affected.