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API > API/Plugins > API/Plugins/LandscapePatch
| |
|
| Name |
FLandscapeTexturePatchEncodingSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path |
#include "LandscapeTexturePatch.h" |
Syntax
USTRUCT (BlueprintType )
struct FLandscapeTexturePatchEncodingSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| WorldSpaceEncodingScale |
double |
The scale that should be applied to the data stored in the patch relative to the zero in the encoding, in world coordinates. |
LandscapeTexturePatch.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|
| ZeroInEncoding |
double |
The value in the patch data that corresponds to 0 height relative to the starting point specified by Zero Height Meaning. |
LandscapeTexturePatch.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|