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API > API/Plugins > API/Plugins/LandscapePatch
| Name | FLandscapeTexturePatchEncodingSettings |
| Type | struct |
| Header File | /Engine/Plugins/Editor/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include Path | #include "LandscapeTexturePatch.h" |
Syntax
USTRUCT (BlueprintType )
struct FLandscapeTexturePatchEncodingSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldSpaceEncodingScale | double | The scale that should be applied to the data stored in the patch relative to the zero in the encoding, in world coordinates. | LandscapeTexturePatch.h |
|
| ZeroInEncoding | double | The value in the patch data that corresponds to 0 height relative to the starting point specified by Zero Height Meaning. | LandscapeTexturePatch.h |
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