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API > API/Plugins > API/Plugins/LandscapePatch
Inheritance Hierarchy
- FInstanceCacheDataBase
- FActorComponentInstanceData
- FSceneComponentInstanceData
- FLandscapePatchComponentInstanceData
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapePatchComponent.h |
| Include | #include "LandscapePatchComponent.h" |
Syntax
USTRUCT&40;&41;
struct FLandscapePatchComponentInstanceData : public FSceneComponentInstanceData
Remarks
Used to store some extra data during RerunConstructionScripts, namely the component's position in the patch manager.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bGaveMissingLandscapeWarning | ||
| bool | bGaveMissingPatchManagerWarning | Used so that we don't spam warning messages while rerunning construction scripts on a patch that triggers one of the warnings. | |
| bool | bGaveNotInPatchManagerWarning | ||
| int32 | IndexInManager |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLandscapePatchComponentInstanceData
(
const ULandscapePatchComponent* SourceComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FActorComponentInstanceData
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyToComponent
(
UActorComponent* Component, |
Applies this component instance data to the supplied component | |
| bool | ContainsData () |
Determines if any instance data was actually saved. |