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API > API/Plugins > API/Plugins/LandscapePatch
Inheritance Hierarchy
- FShader
- FGlobalShader
- FConvertBackFromNativeLandscapePatchPS
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatchPS.h |
| Include | #include "LandscapeTexturePatchPS.h" |
Syntax
class FConvertBackFromNativeLandscapePatchPS : public FGlobalShader
Remarks
Shader that undoes the conversion done by FConvertToNativeLandscapePatchPS (to the extent possible, since rounding/clamping makes it not perfectly recoverable).
Constructors
| Type | Name | Description | |
|---|---|---|---|
FConvertBackFromNativeLandscapePatchPS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddToRenderGraph
(
FRDGBuilder& GraphBuilder, |
||
| FShader * | ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
||
| FShader * | |||
| const FShaderParametersMetadata * | |||
| LANDSCAPEPATCH_API ShaderMetaType & | |||
| LANDSCAPEPATCH_API const FTypeLayoutDesc & | |||
| void | ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& InParameters, |
||
| void | ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
||
| bool | ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
||
| bool | ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
||
| LANDSCAPEPATCH_API FTypeLayoutDesc & |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FParameters | |||
| InternalLinkType |
Typedefs
| Name | Description |
|---|---|
| DerivedType | |
| InternalBaseType | |
| ShaderMapType | |
| ShaderMetaType |
Constants
| Name | Description |
|---|---|
| CounterBase | |
| InterfaceType | |
| ShaderTypeRegistration |