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API > API/Plugins > API/Plugins/LandscapePatch
References
| Module | LandscapePatch |
| Header | /Engine/Plugins/Experimental/LandscapePatch/Source/LandscapePatch/Public/LandscapeTexturePatch.h |
| Include | #include "LandscapeTexturePatch.h" |
Syntax
enum ELandscapeTexturePatchBlendMode
&123;
AlphaBlend = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::AlphaBlend),
Additive = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::Additive),
Min = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::Min),
Max = static_cast<uint8>(UE::Landscape::FApplyLandscapeTextureHeightPatchPS::EBlendMode::Max),
&125;
Values
| Name | Description |
|---|---|
| AlphaBlend | Let the patch specify the actual target height, and blend that with the existing height using falloff/alpha. |
| Additive | Interpreting the landscape mid value as 0, use the texture patch as an offset to apply to the landscape. |
| Min | Like Alpha Blend mode, but limited to only lowering the existing landscape values. |
| Max | Like Alpha Blend mode, but limited to only raising the existing landscape values. |
Remarks
Determines how the patch is combined with the previous state of the landscape.