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Unreal Engine C++ API Reference > Plugins > LandmassEditor > ULandmassBlueprintFunctionLibrary
References
Module | LandmassEditor |
Header | /Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassBPEditorExtension.h |
Include | #include "LandmassBPEditorExtension.h" |
Source | /Engine/Plugins/Experimental/Landmass/Source/Editor/Private/LandmassBPEditorExtension.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;DisplayName&61;"Get Cursor World Ray", Keywords&61;"Get Cursor World Ray", UnsafeDuringActorConstruction&61;"true"&41;,
Category&61;Rendering&41;
static bool GetCursorWorldRay
&40;
FVector & CameraLocation,
FVector & RayOrigin,
FVector & RayDirection
&41;