| BrushActors |
TArray< TObjectPtr< ALandmassActor > > |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| ChildDataCount |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| CurrentLevel |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| Index_x0y0 |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| Index_x0y1 |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| Index_x1y0 |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| Index_x1y1 |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| NodeExtents |
FVector4 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|
| ParentIndex |
int32 |
|
LandmassManagerBase.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Landmass
|