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API > API/Plugins > API/Plugins/LandmassEditor
| Name | FBrushDataTree |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassManagerBase.h |
| Include Path | #include "LandmassManagerBase.h" |
Syntax
USTRUCT (BlueprintType )
struct FBrushDataTree
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBrushDataTree() |
LandmassManagerBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrushActors | TArray< TObjectPtr< ALandmassActor > > | LandmassManagerBase.h |
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| ChildDataCount | int32 | LandmassManagerBase.h |
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| CurrentLevel | int32 | LandmassManagerBase.h |
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| Index_x0y0 | int32 | LandmassManagerBase.h |
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| Index_x0y1 | int32 | LandmassManagerBase.h |
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| Index_x1y0 | int32 | LandmassManagerBase.h |
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| Index_x1y1 | int32 | LandmassManagerBase.h |
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| NodeExtents | FVector4 | LandmassManagerBase.h |
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| ParentIndex | int32 | LandmassManagerBase.h |
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