Navigation
API > API/Plugins > API/Plugins/LandmassEditor
| Name | ALandmassErosionBrushBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Landmass/Source/Editor/Public/LandmassErosionBrushBase.h |
| Include Path | #include "LandmassErosionBrushBase.h" |
Syntax
UCLASS (Blueprintable, HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering))
class ALandmassErosionBrushBase : public ALandscapeBlueprintBrushBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALandscapeBlueprintBrushBase → ALandmassErosionBrushBase
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALandmassErosionBrushBase() |
LandmassErosionBrushBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWasSelected | bool | LandmassErosionBrushBase.h | ||
| DetailPanelLandscape | TObjectPtr< ALandscape > | The owning landscape. | LandmassErosionBrushBase.h |
|
| OnActorSelectionChangedHandle | FDelegateHandle | LandmassErosionBrushBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ActorSelectionChanged
(
bool bSelected |
LandmassErosionBrushBase.h |
|
|
void FindAndAssignLandscape() |
LandmassErosionBrushBase.h | ||
ALandscape * GetLandscape() |
LandmassErosionBrushBase.h |
|
|
virtual bool IsEditorOnly() |
LandmassErosionBrushBase.h | ||
virtual void SetTargetLandscape
(
ALandscape* InOwningLandscape |
Adds the brush to the given landscape, removing it from any previous one. | LandmassErosionBrushBase.h |
|
Overridden from ALandscapeBlueprintBrushBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LandmassErosionBrushBase.h | ||
virtual void SetOwningLandscape
(
ALandscape* InOwningLandscape |
ALandscapeBlueprintBrushBase. | LandmassErosionBrushBase.h |