Navigation
Unreal Engine C++ API Reference > Plugins > Landmass
References
Module | Landmass |
Header | /Engine/Plugins/Experimental/Landmass/Source/Runtime/Public/BrushEffectsList.h |
Include | #include "BrushEffectsList.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FBrushEffectDisplacement
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
FLinearColor | Channel | |
![]() ![]() ![]() ![]() |
float | DisplacementHeight | |
![]() ![]() ![]() ![]() |
float | DisplacementTiling | |
![]() ![]() ![]() ![]() |
float | Midpoint | |
![]() ![]() ![]() ![]() |
TObjectPtr< UTexture2D > | Texture | |
![]() ![]() ![]() ![]() |
float | WeightmapInfluence |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |